Hi, my name is
Platform Engineer building Agent platform and Machine Learning infrastructure at Spotify. Passionate about robust models and scalable serving pipelines.
I'm a Machine Learning Platform Engineer at Spotify, where I work on Agent Platform and Machine Learning infrastructure. I've spent the past few years building end-to-end ML systems across different domains, from NLP and computer vision to LLM-powered products, and I enjoy building scalable infrastructure and shipping ML systems to production.
Before Spotify, I shipped ML features at Ford, Avoma, and Helpshift, working on everything from transformer-based semantic similarity models and RAG pipelines to real-time inference services handling millions of daily requests. I'm proficient in Python, PyTorch, and TensorFlow, and have deep experience with MLOps — CI/CD pipelines, model serving, GPU provisioning and management, and performance optimization.
I hold a Master of Engineering in Applied AI from the University of Ottawa. I've also published two IEEE papers on Generative Adversarial Networks and Big Data Analytics.
Where I've worked and what I've built.
Peer-reviewed research published at IEEE conferences.
A selection of things I've built.
A route optimizer for Electric Vehicles, providing charging stations while minimizing time and distance. Won first place at uOttaHack 6 (Ford Hack).
A deep learning image segmentation model to detect the cell free layer in blood vessels, achieving a DICE coefficient of 0.91.
An application using YOLOv3 for plate detection and PyTesseract for OCR. Can search the database for vehicle owners and send automated notifications.
A machine learning approach to network threat detection from .pcap files, achieving 99.6% accuracy on benchmark datasets.
An autonomous drone for survey and rescue, capable of detecting beacons and maneuvering autonomously. Part of the e-Yantra Robotics Competition by IIT Bombay.
A Generative Adversarial Network based on the DCGAN architecture that generates realistic faces of people who may not exist.
An AI combat game where participants create bots to compete. Led a team of 20 juniors for development. Part of Credenz 2019, PICT's tech fest.
An AI combat game where participants create bots to play an original board game. Part of Credenz 2018, PICT's tech fest.
A web portal for guest speaker sign-up and invitations, with admin functionality for approval and management.
A hardware system capable of measuring and monitoring temperature, AQI, humidity, and current light intensity.
Technologies and tools I work with.
Feel free to reach out — I'm always open to interesting conversations and opportunities.